The gunfights aren’t the large-scale firing ranges you see in many shooters today, but pockets of smaller, more focused engagements featuring smarter enemies. Though I just spent five paragraphs ripping Enemy Front to shreds, allow me to blow your mind: I also had a lot of fun playing it.Įnemy Front really and truly does allow you to play the game in a variety of ways – from stealthy to the classic one-man army style that harkens back to the WWII shooters of old. This is rendered pointless when you realize that bodies disappear after about one or two minutes tops. Enemy Front, in its quest to offer different styles of play that includes stealth, allows players to hide bodies. With the voice acting affecting the story, you have one major flaw hurting the gameplay in the stealth department.
This seriously diminished the impact of anything going on on-screen. It’s flat-out terrible – like, Two Worlds terrible. While the story is intriguing and the script is decent, the voice acting at work honestly sounds like it was meant to be a placeholder while actual actors were sought out. There are other problems that, while not breaking the game, undermine the effectiveness of the overall experience.
The frame rate that sometimes drops in the heat of action doesn’t make them look any better. After rescuing a priest from a Nazi douche-face in a terribly-designed slow-mo breach and clear segment, the priest appeared to take on the form of somebody playing charades crossed with a department-store mannequin, body entirely paralyzed, with the exception of his vaguely animated mouth, which moved awkwardly and almost out of sync with the words. Another problem comes in the form of animations that range from mediocre, to bad, to straight up unfinished.